Doomtown: Debt of Blood
BGG rating
9.0

Expansion for Doomtown: Weird West Edition

Doomtown: Debt of Blood

2023

Rules assistance for Doomtown: Debt of Blood

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 12+

Rules assistant for Doomtown: Debt of Blood

What would you like to know?

Answers come from the official rulebook, with the page to check.

Doomtown: Debt of Blood is an expansion for Doomtown: Weird West Edition released in 2023 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Mark Wootton, Richard Carter, Daniel Lundsby, and David Lapp and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.

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About the game

Mysterious disappearances have tensions running high in Deadwood, South Dakota. In the badlands, Ursula’s Worm Cult prepares a macabre ritual. Sheriff Seth Bullock prepares to lead a combined posse of townsfolk and First Peoples to stop them before it’s too late. Meanwhile, Marshal Bass Reeves is hot on the trail of Jack McCall who is hiding from the ghost of “Wild” Bill Hickok, and Hao T’e Zui’s Righteous Bandits are set to clash with E.B. Farnum and his allies in the Deadwood Miner’s Alliance. Which of these feuds will be paid off in a debt of blood? This new Doomtown expansion features 4 copies of 56 new cards, including historical people and places of Deadwood! New rules feature Doomtown’s first dual faction dude as well as Headlines that occur during High Noon. Following the recent Welcome to Deadwood expansion and Doomtown: Weird West Edition, the Doomtown story continues in Deadwood, South Dakota. Debt of Blood is Pine Box Entertainment’s sixth expansion for Doomtown, (previously Doomtown: Reloaded expandable card game) and the first following Weird West Edition. The expansion is compatible with all previous cards. —description from the publisher

Questions and answers

Doomtown: Debt of Blood supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.