
- BGG rank
- BGG #1,647
- BGG rating
- 8.0
Thunderbolt Apache Leader
- 1 player
- 90 min
- Complexity 3.3/5
- 2012

2018
Rules assistance for Down in Flames: Locked-On
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Down in Flames: Locked-On is a board game released in 2018 for 1–6 players, 15–30 minutes per game, and ages 10 and up. It was designed by Dan Verssen and its main mechanics are Hand Management and Solo / Solitaire Game.
Down in Flames: Jets brings the Down In Flames system to the jet age, by adding missile combat and range. The "one hit one kill" sudden death nature of modern combat, makes this game very different than earlier versions of Down In Flames! Multiple campaigns from the 1970s through modern day give players a variety of scenarios. During these campaigns, players will perform air combat missions to escort their strike aircraft to the target. Down in Flames: Jets provides the fast-paced feel of air combat developed during the other games in the series, with streamlined rules and an intuitive, fast-playing game system. Aircraft included in the game: BAe Harrier, F-4 Phantom, F-14 Tomcat, F-15 Eagle, F-16 Fighting Falcon, F-18 Hornet, F-22 Raptor, MiG-21 Fishbed, MiG-23 Flogger, MiG-29 Fulcrum, Su-27 Flanker, A-4 Skyhawk, A-7 Corsair II, Mirage 2000, and many more.
Down in Flames: Locked-On supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Down in Flames: Locked-On is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Down in Flames: Locked-On for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Down in Flames: Locked-On has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Down in Flames: Locked-On belongs to these categories: Card Game, Wargame, and Modern Warfare. Its main mechanics are Hand Management and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Down in Flames: Locked-On are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Down in Flames: Locked-On as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.