
- BGG rank
- BGG #7,231
- BGG rating
- 7.7
Fallschirmjaeger: The Airborne Assault on Fortress Holland
- 1–4 players
- 120–600 min
- Complexity 3.0/5
- 2001

2000
Rules assistance for Drive on Paris
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Drive on Paris is a board game released in 2000 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Dean Essig and Alan Wambold and its main mechanics are Dice Rolling and Hexagon Grid.
Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would result in a Cannae-like battle of annihilation of France. The French believing that an attack would always win and that elan would carry the day, prepared to assault the lightly held German lines in Alsalce-Lorraine. Both plans failed. Drive on Paris allows both sides to execute the historical campaigns or variations on them and are rated for victory on how well their operation succeeds. Players can rearrange their Mobilization Points to change the change the force allocations from the historical ones to reinforce their effort or to better counter the enemy's. Both side must rapidly attack and defend at the same time...and you'll never have enough troops and power to do both perfectly, so your allocation of scarce resources will be the key to your success. This system uses a two-tracked method of determining victory. It isn't the usual "one side tries something, while the other tries to stop it". Rather, both sides must strive toward their own goals while putting forth enough effort to stall the enemy. It is possible for both sides to "win" ending the game in a net draw (which is why you'll need to dedicate some effort to stopping the enemy support). Drive on Paris is the seventh game in the popular, easy-to-play Standard Combat Series. These games are designed to be easy enough for novice players, yet meaty enough to retain the interest of veterans. It violates two principals of game design at the same time: Easy games are dumb, and the converse that interesting games are hard. The SCS challenges these bogus assertions...and has successfully done so for eight years now. Part of the Standard Combat Series by The Gamers. Game Scale: Game Turn: 1/2 week Hex: 6.2 miles / 10 Km Units: Brigades to Division Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (420 1/2" counters) One 8-page SCS version 1.6 system rulebook One 24-page Drive on Paris specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours
Drive on Paris supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Drive on Paris is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drive on Paris for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drive on Paris has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drive on Paris belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drive on Paris are: Dean Essig and Alan Wambold. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drive on Paris as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.