
- BGG rating
- 6.8
duck, duck, Go! Junior
- 2–6 players
- 2015

2008
Rules assistance for duck! duck! Go!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
duck! duck! Go! is a board game released in 2008 for 2–6 players, 20–40 minutes per game, and ages 8 and up. It was designed by Kevin G. Nunn and its main mechanics are Simultaneous Action Selection, Modular Board, and Action Queue.
Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race. duck! duck! GO! comes with 6 REAL rubber duckies, and a rubber bird dog. There are over 100 duckies in the set - which ones will YOU get? Each round, choose a movement card from your hand. When it is your turn, race your ducky according to the directions on the card. Be the first ducky to touch all the buoys and get back to the finish drain to win! NOTE: The current, in-print edition plays up to four, and comes with four ducks in the box. The first edition played up to six, and came with the same. Contents: Four rubber duckies, randomly selected from a set of over 100, One random rubber bird dog 16 game board super-hexes 54 movement cards 43 counters Rules.
duck! duck! Go! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for duck! duck! Go! is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists duck! duck! Go! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
duck! duck! Go! has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
duck! duck! Go! belongs to these categories: Humor, Animals, and Children's Game. Its main mechanics are Simultaneous Action Selection, Modular Board, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of duck! duck! Go! are: Kevin G. Nunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists duck! duck! Go! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.