
- BGG rank
- BGG #23,084
- BGG rating
- 7.1
Mankind Madness
- 2–8 players
- 20–60 min
- Complexity 1.3/5
- 2025

Rules assistance for Dumb Criminals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dumb Criminals is a board game released in 2020 for 2–4 players, 15–30 minutes per game, and ages 12 and up. Its main mechanics are Push Your Luck, Player Elimination, and Deduction.
Wanted: Dumb or Alive. Play the game that's packed with stories of blundering burglars, clumsy crooks, fumbling felons and ridiculous robbers. Are the stories true or false? Answer correctly, and your crew could pick up a load of cash. Watch out - one false move and your crew could be carted off to jail. Be the first player to make off with $50,000 in cold, hard cash and win! Dumb Criminals is a game of simple True or False blended with high risk, high reward. Players move around the game board with their "Crew," wagering crew members on each "Heist." If a player answers a Dumb Criminals story correctly, they earn cash for every crew member they wagered. If a player answers incorrectly, those wagered crew members are carted off to jail. The first player to earn $50,000 or the last player on the board is the winner. Contents include: 300 Dumb Criminals Cards, 30 Crew Member Tokens, $170,000 in Play Money, 4 Playing Pieces, 1 Die, Game Board, Instructions.
Dumb Criminals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dumb Criminals is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dumb Criminals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dumb Criminals has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dumb Criminals belongs to these categories: Party Game. Its main mechanics are Push Your Luck, Player Elimination, and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dumb Criminals as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.