
- BGG rank
- BGG #2,742
- BGG rating
- 7.3
Dungeon Twister 2: Prison
- 1–2 players
- 60 min
- Complexity 3.2/5
- 2009

Rules assistance for Dungeon Twister: Forces of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeon Twister: Forces of Darkness is an expansion for Dungeon Twister released in 2005 for 2 players, 60 minutes per game, and ages 11 and up. It was designed by Christophe Boelinger and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Forces of Darkness is an expansion in the Dungeon Twister series of games. With Powers of Darkness discover 8 new characters, 7 objects (from which to select 6), and 8 new rooms and all the rules which relate to them. This expansion contains all the material necessary for a game for 2 players except for the basic rules, the charts of combat, and the folding screens. It can also be combined with the base game and other expansions. You will be able to work out new tactics and strategies centered on the exploitation of the casualties. Dark death and arts will not have any more secrets for you. A new type of terrain based upon the darkness will enable you to discover a new and innovative mechanism using new material elements. Without the torches, equipment essential to any adventurer who respects himself, you will not be able to be enter the oppressive darkness. Many other elements of terrain will come to enrich your party and could also be used to create your own original scenarios. New creatures include: The Vampire(4/2): Undead. His combat value increase each time he kills an opponent. Can change to an undead bat with (6/0) The Mummy(3/4): Undead. Break porticullis. Strong and not too slow, but he has a flaw: if all adjacent oponnent in a fight has a torch, the mummy's owner is forced to play his 0-card. The Ghoul(6/2): Undead. He can carry the opponent's wounded character. If he exits the dungeon with any wounded character, he gets an extra Victory Point. The Undead Dragon(2/6): Undead. Can regenerate just like the troll. Gives two victory points to the player killing it. The Necromancer(4/2): Magic User. For one action point, he can transform an adjacent wounded character, even the opponent, into a zombie(3/2, undead). Can raise a zombie from a grave (special terrain type). The Angel of Light(5/1): Can light the darkness as if she was carrying a torch, using her magic ability. The Shadow(4/2): Undead. Can act in the darkness as if it was a normal terrain type. The Specter(4/0): Undead. Can move through any terrain type. Gives no point if it exits the dungeon. Can resurrect into an opponent wounded character. The specter "die". The wounded character is considered fully healed and is now in control of the player who owned the specter. Expands Dungeon Twister
Dungeon Twister: Forces of Darkness supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dungeon Twister: Forces of Darkness is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Twister: Forces of Darkness for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Twister: Forces of Darkness has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Twister: Forces of Darkness belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Twister: Forces of Darkness are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Twister: Forces of Darkness as an expansion for Dungeon Twister. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Twister to use it. Check that your edition of Dungeon Twister is compatible, as some expansions were revised between editions.