Dungeons & Dragons Chainmail: Core Rulebook

Expansion for Dungeons & Dragons Chainmail

Dungeons & Dragons Chainmail: Core Rulebook

2002

Rules assistance for Dungeons & Dragons Chainmail: Core Rulebook

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+

Rules assistant for Dungeons & Dragons Chainmail: Core Rulebook

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeons & Dragons Chainmail: Core Rulebook is an expansion for Dungeons & Dragons Chainmail released in 2002 for 2–6 players, 60 minutes per game, and ages 10 and up.

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About the game

There were seven main books for the Chainmail Miniatures Game: Chainmail Miniatures Game sourcebooks Product # Title Year 88339 Starter Set: Rulebook & Model Description Booklet 2001 88000 Core Rulebook 2002 88010 Blood and Darkness - Set 2 Guidebook 2002 88580 Fire and Ice - Set 3 Guidebook 2002 88960 Shadow of the Drow - Set 4 Guidebook 2003 17861 The Ghostwind Campaign 2002 17620 Dragons' Flight cancelled At the very end of the product line, the Core Rulebook (2002) was released for digital purchase, for a brief period—not to be confused with the Starter Set: Rulebook. It included all the newer rules and clarifications made in previous books. It was released in September 2002 after the line had been cancelled in August.

Publishers

  • Wizards of the Coast

Questions and answers

Dungeons & Dragons Chainmail: Core Rulebook supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.