
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Dungeons & Dragons Chainmail: The Ghostwind Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeons & Dragons Chainmail: The Ghostwind Campaign is an expansion for Dungeons & Dragons Chainmail released in 2002 for 2–6 players, 60 minutes per game, and ages 10 and up.
The Might of Stratis Lies within Your Grasp. Legend and rumor have driven a handful of warlords to the Ghostwind Plateau. There, they will battle tirelessly to gain the powers and abilities they need to seize Bonebreak, the first weapon ever wielded by the God of War. The material in this book includes: A complete campaign system that allows warlords to gain levels and win magic items while battling through an epic story. Access to 3rd-level spells, including classic D&D spells, such as fireball and searing light. Fourteen new scenarios that offer fresh challenges to battle-tested players. You must choose your allies and devise your strategies well. Only a warlord who commands a truly formidable warband will survive Ghostwind and take the first step on the path to godhood. To use this accessory, you also need the official Chainmail miniatures game rulebook, the Blood and Darkness guidebook, and the Fire & Ice guidebook. —description from the back of the box
Dungeons & Dragons Chainmail: The Ghostwind Campaign supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeons & Dragons Chainmail: The Ghostwind Campaign is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeons & Dragons Chainmail: The Ghostwind Campaign for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeons & Dragons Chainmail: The Ghostwind Campaign belongs to these categories: Fantasy, Fighting, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Dungeons & Dragons Chainmail: The Ghostwind Campaign and want something comparable for your next game night.
The catalogue lists Dungeons & Dragons Chainmail: The Ghostwind Campaign as an expansion for Dungeons & Dragons Chainmail. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeons & Dragons Chainmail to use it. Check that your edition of Dungeons & Dragons Chainmail is compatible, as some expansions were revised between editions.