
- BGG rating
- 8.6
Dust Tactics: Allied USMC Taskforce
- 2–4 players
- 2014

2014
Rules assistance for Dust Tactics: Core Rulebook
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dust Tactics: Core Rulebook is a board game released in 2014 for 2–4 players and 30 minutes per game. It was designed by Andrew Haught, Phil Yates, and Olivier Zamfirescu and its main mechanics are Dice Rolling, Modular Board, and Action Points.
Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology — a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Out of the mind of Paolo Parente comes the world of Dust, a world where tanks have evolved into powerful combat walkers, where rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule. For the first time, Dust Tactics is available as a stand-alone rulebook! The rulebook is a 112 page full-colour hardback book contains everything that you need to know to play Dust Tactics, with clearly illustrated rules examples, platoon organisations, special rules and missions.
Dust Tactics: Core Rulebook supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dust Tactics: Core Rulebook is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dust Tactics: Core Rulebook has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dust Tactics: Core Rulebook belongs to these categories: Miniatures, Science Fiction, and World War II. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dust Tactics: Core Rulebook are: Andrew Haught, Phil Yates, and Olivier Zamfirescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dust Tactics: Core Rulebook as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.