
- BGG rank
- BGG #1,420
- BGG rating
- 7.2
Tide of Iron
- 2–4 players
- 120 min
- Complexity 3.5/5
- 2007
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Rules assistance for Dust Tactics: Kampfgruppe Christoph
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Dust Tactics: Kampfgruppe Christoph is an expansion for Dust Tactics: Core Rulebook released in 2015 for 2 players, 30–90 minutes per game, and ages 13 and up. Its main mechanics are Dice Rolling and Action Points.
From the publisher: The Neue Deutsches Afrikakorps (NDAK) has arrived in the Middle East! Along with the rest of Operation Babylon's forces, the Korps is now fighting the Allies and the SSU in this part of the World. Dust Studio is very proud to present this new starter with slightly revamped rules for Dust Tactics! The very beginning of a new era starts now with an amazing box full of treasures! We're certain that it will appeal to new players and veterans alike. Whether you're new to the World of Dust or have been hanging out with us for some time now, you'll love the NDAK Starter Set: Kampfgruppe Christoph.
Dust Tactics: Kampfgruppe Christoph supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dust Tactics: Kampfgruppe Christoph is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dust Tactics: Kampfgruppe Christoph for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dust Tactics: Kampfgruppe Christoph belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dust Tactics: Kampfgruppe Christoph as an expansion for Dust Tactics: Core Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dust Tactics: Core Rulebook to use it. Check that your edition of Dust Tactics: Core Rulebook is compatible, as some expansions were revised between editions.