
- BGG rating
- 7.5
Dwarf King's Hold: Ancient Grudge
- 3–4 players
- 2012

2011
Rules assistance for Dwarf King's Hold: Dead Rising
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Dwarf King's Hold: Dead Rising is a board game released in 2011 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Jake Thornton and its main mechanics are Dice Rolling and Modular Board.
Dwarf King's Hold: Dead Rising is a two-player game in which one player controls the devious necromancer Mortibris and his undead forces, and the other player controls the stalwart Dwarves who oppose him and seek to reclaim their ancestral home from the living dead. The game is set in the echoing tunnels of an ancient Dwarf Hold whose generations of ancestral tombs attract the Undead as much as they inspire the Dwarf defenders. The game includes six scenarios, each of which uses the tiles provided with the game to create a different board. In each scenario you control a number of miniatures representing your warriors or minions, which you move across the board and use to fight your opponent's miniatures to achieve the scenario's objective. Each scenario builds on previous ones, culminating in a huge, desperate battle which will ultimately decide who controls the King's Hold Dwarf King's Hold: Dead Rising includes 32 plastic figures: five Dwarf Ironclad Warriors, two Shieldbreakers, one Dwarf Mastiff, twelve Skeletons, ten Revenants and two Skeletal Hounds.
Dwarf King's Hold: Dead Rising supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dwarf King's Hold: Dead Rising is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dwarf King's Hold: Dead Rising for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dwarf King's Hold: Dead Rising has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dwarf King's Hold: Dead Rising belongs to these categories: Fantasy, Exploration, and Miniatures. Its main mechanics are Dice Rolling and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dwarf King's Hold: Dead Rising are: Jake Thornton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dwarf King's Hold: Dead Rising as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.