
- BGG rank
- BGG #739
- BGG rating
- 8.1
Triumph & Tragedy: European Balance of Power 1936-1945
- 2–3 players
- 240–360 min
- Complexity 3.4/5
- 2015

Rules assistance for East & West: Global War in 1948
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
East & West: Global War in 1948 is an expansion for Axis & Allies released in 2000 for 2–4 players, 300 minutes per game, and ages 12 and up. Its main mechanics are Area Movement.
East & West is an Axis & Allies expansion set in 1948. The siege of Berlin has dissolved into open warfare between NATO and the Warsaw Pact. Contains: Detailed rule book 130+ miniature plastic playing pieces Chips
East & West: Global War in 1948 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for East & West: Global War in 1948 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists East & West: Global War in 1948 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
East & West: Global War in 1948 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
East & West: Global War in 1948 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists East & West: Global War in 1948 as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.