
- BGG rank
- BGG #23,735
- BGG rating
- 5.9
London Cabbie Game
- 2–6 players
- 120 min
- Complexity 1.2/5
- 1971

1972
Rules assistance for Election
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Election is a board game released in 1972 for 3–6 players, 120 minutes per game, and ages 12 and up. It was designed by Drakes, Jarvis, Walsh, and Gluck, Ltd..
snipped from the box: Someone once said: "The General Election is like a game. To win, you have to be a crafty schemer, a shrewd planner, and an accurate mud slinger." Now the General Election is a game. An entertaining game for adults and older children based authentically on the British General Election. You're one of 6 parties: Independent, Nationalist, Conservative, Socialist, Labour, Liberal. As you move from area to area fighting for votes, you challenge other players parties. Can you, for instance, counteract the Socialist' appeal to workers in the North East? Can you reduce the Independents' support among housewives in the midlands? Is a combination of a slur campaign and brilliant TV broadcasting enough to shift white collar workers in the South and West to your party? Your objective is to win enough votes to get a majority of the 635 seats in Parliament. And if you have to make a few hollow promises . . . well that's politics. This game is about as realistic as it's possible to be, in fact. There are no dice of course. Who ever heard of an election with dice? GAME CONTENTS: Playing Board 6 Party Leaders 6 Indicators for Popularity Index 25 Absentee Vote Tokens 138 Electoral Tokens (23 For Each Party) 24 Floating Vote Tokens 50 Campaign Cards Instruction Book.
Election supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Election is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Election for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Election has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Election belongs to these categories: Political. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Election and want something comparable for your next game night.
The credited designers of Election are: Drakes, Jarvis, Walsh, and Gluck, Ltd.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Election as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.