
- BGG rank
- BGG #2,673
- BGG rating
- 6.5
Sleeping Queens
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2005

Rules assistance for Ember: Light and Dark – Prismatic Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ember: Light and Dark – Prismatic Pack is an expansion for Ember: The Magical Card Game released in 2017 for 1–5 players and ages 8 and up. It was designed by Stuart Garside and its main mechanics are Take That and Memory.
LIGHT AND DARK is a pair of expansions that supercharge your game with twenty new cards across two exciting packs - each packed with game-changing mechanics. There's a lot to deal with in Light and Dark! The Prismatic Pack boosts your creatures' abilities and adds a whole new collection of magical monsters to Conjure. Prismatic cards are creatures of divine light; each card has two magical abilities. The Prismatic Pack contains the cards of light, the healers and protectors of the Emberverse. The cards are all designed to protect play, to mitigate card effects and card loss. All the standard cards have two powers - a first in the Ember universe. Three of the Prismatic cards provide 0 VP (Victory Points) on their own, but their VP are instead dependent on the cards you have in play. Then you have Iridia, the Elemental Prismatic Dragon, whose powers focus on protection, of increasing your powers, and defending your forces against the powers of the Spectral. Each Elemental Dragon has an legendary power which can be used if you control all three parts of that dragon, in this case, Irridia's ability allows you to give a creature you control +1 VP whenever any other player modifies a creature with a +1 VP or -1VP token. Powerful! Contains: 6 Creature cards 1 Artifact card 1 Three-part Dragon
Ember: Light and Dark – Prismatic Pack supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Ember: Light and Dark – Prismatic Pack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ember: Light and Dark – Prismatic Pack belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Take That and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ember: Light and Dark – Prismatic Pack are: Stuart Garside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ember: Light and Dark – Prismatic Pack as an expansion for Ember: The Magical Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ember: The Magical Card Game to use it. Check that your edition of Ember: The Magical Card Game is compatible, as some expansions were revised between editions.