En Garde!: Swashbuckling Skirmish Wargames Rules
BGG rank
BGG #19,214
BGG rating
7.5

En Garde!: Swashbuckling Skirmish Wargames Rules

2016

Rules assistance for En Garde!: Swashbuckling Skirmish Wargames Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 1.5/5

Rules assistant for En Garde!: Swashbuckling Skirmish Wargames Rules

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Answers come from the official rulebook, with the page to check.

En Garde!: Swashbuckling Skirmish Wargames Rules is a board game released in 2016. It was designed by Craig Woodfield and its main mechanics are Dice Rolling and Action Points.

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About the game

En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities.En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Sub-plots (secondary objectives for each side) have also been introduced, making gameplay even more varied and exciting. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

Questions and answers

En Garde!: Swashbuckling Skirmish Wargames Rules has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.