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Era: Renaissance Era Deck
- 2–4 players
- 30 min
- 2025

2025
Rules assistance for ERA
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
ERA is a board game released in 2025 for 2–4 players and 30 minutes per game. It was designed by Steve Easton and its main mechanics are Hand Management and Take That.
In Era, you will lead a special historical group on the brink of greatness or ruin. Using the leaders, inventions, and technology of that time period, you must successfully unfold the events that made that nation or culture forever remembered in history. But your opponent, leading a different Era, will be trying to do the same. As each of you works in your separate time periods, you will both throw unexpected catastrophes, powerful invaders, and obstacles at each other’s plans. Which player will lead their Era to greatness first? Era is a strategy card game that features a unique, 3-pile card management system to let you build, expand, and defend your unique historical group. Era is a symbols-only, no-text game system that provides a large amount of information-at-a-glance for quick and effective gameplay. The first player to score 15 progress points or deal 3 destruction tokens to his opponent, wins. Other features of Era: Each Era deck contains conflict cards that represent your Era’s weakness or dangers. These cards are given to your opponent, and they give you theirs. These cards are then shuffled into your decks for you to play against each other. Each Era deck has "keys" that unlock new cards or symbols, allowing you to relive the progression of historical events as they really happened.
ERA supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ERA is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
ERA has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ERA belongs to these categories: Card Game and Civilization. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ERA are: Steve Easton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ERA as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.