Escape: The Curse of the Temple – Expansion 2: Quest
BGG rating
7.6

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Expansion 2: Quest

2013

Rules assistance for Escape: The Curse of the Temple – Expansion 2: Quest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 10 min
  • 8+
  • Complexity 1.5/5

Rules assistant for Escape: The Curse of the Temple – Expansion 2: Quest

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Answers come from the official rulebook, with the page to check.

Escape: The Curse of the Temple – Expansion 2: Quest is an expansion for Escape: The Curse of the Temple released in 2013 for 1–5 players, 10 minutes per game, and ages 8 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement.

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About the game

Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face. Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.

Questions and answers

Escape: The Curse of the Temple – Expansion 2: Quest supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.