
- BGG rating
- 7.5
Escape: The Curse of the Temple – Big Box
- 1–6 players
- 10 min
- Complexity 1.5/5
- 2014

Expansion for Escape: The Curse of the Temple
2014
Rules assistance for Escape: The Curse of the Temple – Queenie 6: The Maze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape: The Curse of the Temple – Queenie 6: The Maze is an expansion for Escape: The Curse of the Temple released in 2014 for 1–6 players, 10 minutes per game, and ages 12 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.
Queenie 6 for Escape. 2 new chambers (mirage chamber, gear chamber), 2 new curses (weakest link, misinformation), 3 new treasures (short cut, time out, genie lamp) Mirage Chamber - When the Mirage Chamber is revealed, it replaces the Starting Chamber and the Starting Chamber is placed where the Mirage Chamber would have gone. Gear Chamber - While in the chamber, players must roll 2 torches to slide 1 row or column of chamber tiles 1 space in one direction. All chambers in the row or column must move. Weakest Link - If you aren't back in the start chamber at the end of the countdown then you all lose the game. This curse can't be lifted. Misinformation - Every time you discover a new chamber you have to yell "I found the exit" twice. Short Cut - When discovering a new chamber, look through the whole draw pile and choose 1. Reshuffle when finished. Time Out - Use to pause the timer/soundtrack and plan. No rolling while paused. Genie Lamp - Draw the top 3 treasures from the stack and choose 1. Return the others to the bottom.
Escape: The Curse of the Temple – Queenie 6: The Maze supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape: The Curse of the Temple – Queenie 6: The Maze is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape: The Curse of the Temple – Queenie 6: The Maze for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape: The Curse of the Temple – Queenie 6: The Maze has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape: The Curse of the Temple – Queenie 6: The Maze belongs to these categories: Dice, Exploration, and Adventure. Its main mechanics are Dice Rolling, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape: The Curse of the Temple – Queenie 6: The Maze are: Kristian Amundsen Østby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape: The Curse of the Temple – Queenie 6: The Maze as an expansion for Escape: The Curse of the Temple. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape: The Curse of the Temple to use it. Check that your edition of Escape: The Curse of the Temple is compatible, as some expansions were revised between editions.