Escape: The Curse of the Temple – Queenie 6: The Maze
BGG rating
7.4

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 6: The Maze

2014

Rules assistance for Escape: The Curse of the Temple – Queenie 6: The Maze

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 10 min
  • 12+
  • Complexity 1.3/5

Rules assistant for Escape: The Curse of the Temple – Queenie 6: The Maze

What would you like to know?

Answers come from the official rulebook, with the page to check.

Escape: The Curse of the Temple – Queenie 6: The Maze is an expansion for Escape: The Curse of the Temple released in 2014 for 1–6 players, 10 minutes per game, and ages 12 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.

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About the game

Queenie 6 for Escape. 2 new chambers (mirage chamber, gear chamber), 2 new curses (weakest link, misinformation), 3 new treasures (short cut, time out, genie lamp) Mirage Chamber - When the Mirage Chamber is revealed, it replaces the Starting Chamber and the Starting Chamber is placed where the Mirage Chamber would have gone. Gear Chamber - While in the chamber, players must roll 2 torches to slide 1 row or column of chamber tiles 1 space in one direction. All chambers in the row or column must move. Weakest Link - If you aren't back in the start chamber at the end of the countdown then you all lose the game. This curse can't be lifted. Misinformation - Every time you discover a new chamber you have to yell "I found the exit" twice. Short Cut - When discovering a new chamber, look through the whole draw pile and choose 1. Reshuffle when finished. Time Out - Use to pause the timer/soundtrack and plan. No rolling while paused. Genie Lamp - Draw the top 3 treasures from the stack and choose 1. Return the others to the bottom.

Questions and answers

Escape: The Curse of the Temple – Queenie 6: The Maze supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.