
- BGG rating
- 7.5
Escape: The Curse of the Temple – Big Box
- 1–6 players
- 10 min
- Complexity 1.5/5
- 2014

Expansion for Escape: The Curse of the Temple
2014
Rules assistance for Escape: The Curse of the Temple – Queenie 7: New Characters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape: The Curse of the Temple – Queenie 7: New Characters is an expansion for Escape: The Curse of the Temple released in 2014 for 1–5 players, 10 minutes per game, and ages 12 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.
Queenie 7 for Escape. 2 new chambers (dungeon, narrow gauge), 2 new treasures (portal, clone) and 2 new characters (void runner, trickster) Dungeon - Players cannot get back through the entrance of this chamber. Narrow Gauge - The Narrow Gauge has 4 entries. Roll 3 torches to get in and 3 torches to activate a gem. It also has a treasure if playing with treasures. Portal - Place your adventurer in any adjacent chamber - even diagonal. Clone - Double all key and torch symbol for one action. Void Runner: Permanent - You may travel through an open doorway to another open doorway anywhere on the board with 2 rolled adventurers. Activatable - You may take all adventurers in your chamber with you. Trickster: Permanent - You may physically exchange (1 to 1) any amount of dice with another player in your chamber. Activatable - You may physically exchange (1 to 1) any amount of dice with another player in any chamber.
Escape: The Curse of the Temple – Queenie 7: New Characters supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape: The Curse of the Temple – Queenie 7: New Characters is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape: The Curse of the Temple – Queenie 7: New Characters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape: The Curse of the Temple – Queenie 7: New Characters has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape: The Curse of the Temple – Queenie 7: New Characters belongs to these categories: Dice, Exploration, and Adventure. Its main mechanics are Dice Rolling, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape: The Curse of the Temple – Queenie 7: New Characters are: Kristian Amundsen Østby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape: The Curse of the Temple – Queenie 7: New Characters as an expansion for Escape: The Curse of the Temple. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape: The Curse of the Temple to use it. Check that your edition of Escape: The Curse of the Temple is compatible, as some expansions were revised between editions.