
- BGG rating
- 7.5
Escape: The Curse of the Temple – Big Box
- 1–6 players
- 10 min
- Complexity 1.5/5
- 2014

Expansion for Escape: The Curse of the Temple
2014
Rules assistance for Escape: The Curse of the Temple – Queenie 8: The Maya Calendar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape: The Curse of the Temple – Queenie 8: The Maya Calendar is an expansion for Escape: The Curse of the Temple released in 2014 for 1–5 players, 10 minutes per game, and ages 12 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.
Escape: The Curse of the Temple – The Maya Calendar is an expansion for the Escape base game that includes a double-sided game board on which players must activate gems in a certain order to put calendar tiles onto the calendar track — or else face the consequences! To set up, the calendar board is placed to one side of the table with the chosen calendar of play (Eternal or Doomed). The standee on the arrow space. The spaces on the track have alternating symbols: Sun, Moon, Star. Whenever you discover a room with a gem spot, place one calendar tile face up in that chamber. Any player in the calendar chamber may swap 2 tiles in the temple by rolling 3 keys. Eternal Calendar: The gem can only be activated if the tile is the next symbol on the track. When the gem is activated, move the standee 1 space and remove the tile. When there are no more calendar tiles to place, don't place any, but gems cannot be activated in these chambers unless the calendar is finished. Doomed Calendar: If a tile matches the next space when the gem is activated, the standee moves 1 space and the tile is removed. If not, the tile is moved to the bottom of the pile and the standee does not move. Gem chambers can be activated even if you have no gems to remove from the depot simply to remove calendar tiles. If at the end of the 1st countdown, the players have not passed the 1st bar on the track (or at the end of the 2nd countdown they have not passed the 2nd bar), all players must place 1 of their dice on the calendar board. This die can be retrieved if the player visits the calendar chamber. If the standee is on one of the last 3 spaces before the final bar, the players need to roll the additional keys indicated by the calendar space to exit the temple. This module was a Kickstarter reward for backers of Escape: The Curse of the Temple Big Box.
Escape: The Curse of the Temple – Queenie 8: The Maya Calendar supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape: The Curse of the Temple – Queenie 8: The Maya Calendar is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape: The Curse of the Temple – Queenie 8: The Maya Calendar for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape: The Curse of the Temple – Queenie 8: The Maya Calendar has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape: The Curse of the Temple – Queenie 8: The Maya Calendar belongs to these categories: Dice, Exploration, and Adventure. Its main mechanics are Dice Rolling, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape: The Curse of the Temple – Queenie 8: The Maya Calendar are: Kristian Amundsen Østby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape: The Curse of the Temple – Queenie 8: The Maya Calendar as an expansion for Escape: The Curse of the Temple. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape: The Curse of the Temple to use it. Check that your edition of Escape: The Curse of the Temple is compatible, as some expansions were revised between editions.