
- BGG rank
- BGG #6,886
- BGG rating
- 7.0
Ukiyo
- 1–4 players
- 5–15 min
- Complexity 1.5/5
- 2020

2011
Rules assistance for Euronimoes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Euronimoes is a board game released in 2011 for 2–4 players, 20–40 minutes per game, and ages 8 and up. It was designed by Dave Ross and its main mechanics are Hand Management and Tile Placement.
Euronimoes is a euro-style print-and-play game for 2-4 players requiring only the rules (which include a playing mat), double-six dominoes, and a handful of poker chips. It takes about 10 minutes per player to play, and it takes less than a minute to "build." (Only 1 set of double-six dominoes is needed for a 2-player game. Two double-six dominoes sets are needed for the 3-4 -player game.) How does it differ from your ordinary, garden-variety game of dominoes? Players of Euronimoes are trying to play their dominoes in their own personal area in such a way as to minimize their point count at the end of the game. The pips in any column must form one or more sequential runs – at the end of the game, the value of a run is equal to its smallest number. A run of 6-5-4-3, for example, is worth 3; a run of 4-3-2-1-0 is worth 0. And again, players don’t want points. There’s a bit more to it than that, of course, since players also have to buy the dominoes they play, but that’s it in a nutshell. It’s a simple game, but there’s a lot going on. Players of Euronimoes will quickly find that it takes plenty of planning, quite a lot of strategy, and at least a little luck to come out on top. Anyone who enjoys puzzle games should definitely give it a try. Enjoy!
Euronimoes supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Euronimoes is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Euronimoes for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Euronimoes has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Euronimoes belongs to these categories: Print & Play, Abstract Strategy, and Puzzle. Its main mechanics are Hand Management and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Euronimoes are: Dave Ross. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Euronimoes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.