
- BGG rank
- BGG #4,804
- BGG rating
- 7.8
Europe in Turmoil: Prelude to the Great War
- 2 players
- 180–240 min
- Complexity 2.9/5
- 2018

2024
Rules assistance for Europe in Turmoil II: The Interbellum Years 1920-1939
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Europe in Turmoil II: The Interbellum Years 1920-1939 is a board game released in 2024 for 2 players and 180–240 minutes per game. It was designed by Kris Van Beurden and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
Europe in Turmoil II follows in the footsteps of Europe in Turmoil I. Once again, two players take sides in this political CDG set in the Interbellum era between the two World Wars, this time one representing the Moderate Left (socialists and liberals), and the other player representing the Moderate Right of the time (conservatives and nationalists). The mechanics of the game are rather similar to those of Europe in Turmoil I, with the main changes being the replacement of the Naval Arms Race by seven concurrent Rearmament races (for each of the six scoring regions of the game plus the Soviet Union) and the removal of the stability and mobilization decks in lieu of a new extremist marker that facilitates support checks. While players represent moderates, the cards they are using contain some of the more extreme people and factions of the period. It is possible to harness their large political prowess in order to make quick gains, but at the cost of becoming less and less moderate, which may eventually hamper your possibility to win the long game. The map represents the political reality of Europe in the Interbellum, divided in six scoring regions (Germany, France, Italy, United Kingdom, Spain and the Little Entente of Yugoslavia, Romania and Czechoslovakia). Play progresses over three periods: The Roaring Twenties, followed by the Great Depression and finally the Appeasement period. Europe is in Turmoil again! Will you be the one to extinguish the forces of extremism, or will you fan the flames on your way to Domination? —description from the publisher
Europe in Turmoil II: The Interbellum Years 1920-1939 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Europe in Turmoil II: The Interbellum Years 1920-1939 is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Europe in Turmoil II: The Interbellum Years 1920-1939 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Europe in Turmoil II: The Interbellum Years 1920-1939 belongs to these categories: Wargame and Political. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Europe in Turmoil II: The Interbellum Years 1920-1939 are: Kris Van Beurden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Europe in Turmoil II: The Interbellum Years 1920-1939 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.