
- BGG rating
- 5.5
Evil Genius: Deathray Vile Deck
- 2–6 players
- 20–60 min
- Complexity 2.0/5
- 2015

2015
Rules assistance for Evil Genius: Deathray
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Evil Genius: Deathray is a board game released in 2015 for 2–6 players, 40 minutes per game, and ages 8 and up. It was designed by Brad Culbertson and Mark Sierens and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Have you ever dreamed of being an Evil Genius? Perhaps you’ve already begun your career by experimenting with lasers and uranium. Every Evil Genius needs a deathray to make global leaders bow to his or her every whim. The Vile Genius Labs team produces quality board games for your domination needs. Our first of many board games is Deathray 1.0, which enables you to design and craft a devious machine of global domination! Your nefarious imagination has no limits when it comes to the weapons and components you add to your deathray. From guidance systems and power sources to weapons and ammo, you and your flunky plug each piece into place, while competing against and sabatoging other Evil Geniuses to complete your death ray first. Let the darkness flow through you as you build your deathray to your exacting specifications and make your dream a reality. Dream! Build! Dominate!
Evil Genius: Deathray supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Evil Genius: Deathray is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Evil Genius: Deathray for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Evil Genius: Deathray has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Evil Genius: Deathray belongs to these categories: Card Game, Humor, and Economic. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Evil Genius: Deathray are: Brad Culbertson and Mark Sierens. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Evil Genius: Deathray as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.