
- BGG rank
- BGG #9,595
- BGG rating
- 6.1
Senshi
- 2–4 players
- 15–20 min
- Complexity 1.8/5
- 2018

Rules assistance for Extra Pilots: An Expansion for Far Space Foundry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Extra Pilots: An Expansion for Far Space Foundry is an expansion for Far Space Foundry released in 2015 for 1–4 players, 20–80 minutes per game, and ages 13 and up. It was designed by Dan Manfredini and its main mechanics are Set Collection, Push Your Luck, and Worker Placement.
Extra Pilots: An Expansion for Far Space Foundry provides 6 additional neutral pilots for Far Space Foundry. These neutral pilots count as a "wild" faction; they'll go with any freighter. Each pilot has its own ability. This was included as a free stretch goal in the initial Kickstarter campaign for Far Space Foundry, but very likely will be available for purchase later. Components 6 neutral (white) Alien Pilot cards 2 instruction cards Neutral Pilot Abilities Mercenary — Whenever you use this pilot, you may bribe the dock master for free. Miner — Whenever you use this pilot, you may take 1 ore from the supply. Pirate — Whenever you use this pilot, you may move any number of items from one of your freighters to your others. Scavenger — Whenever you use this pilot, you may use the ability of any one alien in your discard. Specialist — Whenever you use this pilot, you may take the docking bay action twice. Thief — Whenever you use this pilot, you may take 1 credit from the supply.
Extra Pilots: An Expansion for Far Space Foundry supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Extra Pilots: An Expansion for Far Space Foundry is 20–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Extra Pilots: An Expansion for Far Space Foundry for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Extra Pilots: An Expansion for Far Space Foundry has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Extra Pilots: An Expansion for Far Space Foundry belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Set Collection, Push Your Luck, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Extra Pilots: An Expansion for Far Space Foundry are: Dan Manfredini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Extra Pilots: An Expansion for Far Space Foundry as an expansion for Far Space Foundry. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Far Space Foundry to use it. Check that your edition of Far Space Foundry is compatible, as some expansions were revised between editions.