
- BGG rank
- BGG #23,497
- BGG rating
- 6.0
How Many?
- 2 players
- 15 min
- Complexity 1.4/5
- 2013

2015
Rules assistance for Falling Coin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Falling Coin is a board game released in 2015 for 3–4 players, 5 minutes per game, and ages 6 and up. It was designed by Ying-Tan Liu and its main mechanics are Acting.
Falling Coin is an engaging and challenging microgame with only 13 cards. Player need to provide one coin to play this game, and the goal is to NOT let the coin fall off the cards. Randomly choose a starting player, who places the coin on the center of the starting card and holds the card with two fingers (thumb and index). Going clockwise, the next player draws a card from the deck and uses the card to "take over" the card stack from the previous player. (In essence, you use this new card to carry the existing bunch of cards as well as the coin!) Sounds easy? The challenging part is that you must use the matching color of your card to touch the card stack, and the parachute icon in the center of your card must still be visible! Play continues until someone cannot keep the cards balanced, thereby dropping the coin off the cards. That player loses the game of Falling Coin. The game can be played in a number of rounds, and the player who loses the fewest times is declared the winner!
Falling Coin supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Falling Coin is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Falling Coin for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Falling Coin has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Falling Coin belongs to these categories: Action / Dexterity. Its main mechanics are Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Falling Coin are: Ying-Tan Liu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Falling Coin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.