Fallujah: Iraq 2004
BGG rating
7.7

Expansion for Force on Force: Modern Wargaming Rules

Fallujah: Iraq 2004

2012

Rules assistance for Fallujah: Iraq 2004

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Fallujah: Iraq 2004

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fallujah: Iraq 2004 is an expansion for Force on Force: Modern Wargaming Rules released in 2012 90 minutes per game and ages 14 and up. It was designed by Shawn Carpenter and Leigh Neville and its main mechanics are Dice Rolling.

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About the game

Publisher Blurb: Operations Vigilant Resolve and Phantom Fury - the operations to take and hold the city of Fallujah in the face of determined insurgent resistance - were amongst the most dangerous and controversial carried out by the Coalition forces during Operation Iraqi Freedom. These two battles of Fallujah saw some of the heaviest urban combat faced by regular troops in modern times and, even though much of the civilian populace had fled, the enemy was well-armed, well-prepared and driven by a fanatical resolve. With the scenarios and information presented in Fallujah, the latest Force on Force companion, wargamers will find themselves thrown into the narrow, twisting streets of the city, forced to negotiate IEDs, snipers, barricades, and a multinational insurgent force.

Questions and answers

The listed playing time for Fallujah: Iraq 2004 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.