
- BGG rank
- BGG #14,055
- BGG rating
- 7.5
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
- 2 players
- 150 min
- Complexity 3.2/5
- 2006

Rules assistance for Fallujah: Iraq 2004
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fallujah: Iraq 2004 is an expansion for Force on Force: Modern Wargaming Rules released in 2012 90 minutes per game and ages 14 and up. It was designed by Shawn Carpenter and Leigh Neville and its main mechanics are Dice Rolling.
Publisher Blurb: Operations Vigilant Resolve and Phantom Fury - the operations to take and hold the city of Fallujah in the face of determined insurgent resistance - were amongst the most dangerous and controversial carried out by the Coalition forces during Operation Iraqi Freedom. These two battles of Fallujah saw some of the heaviest urban combat faced by regular troops in modern times and, even though much of the civilian populace had fled, the enemy was well-armed, well-prepared and driven by a fanatical resolve. With the scenarios and information presented in Fallujah, the latest Force on Force companion, wargamers will find themselves thrown into the narrow, twisting streets of the city, forced to negotiate IEDs, snipers, barricades, and a multinational insurgent force.
The listed playing time for Fallujah: Iraq 2004 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fallujah: Iraq 2004 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fallujah: Iraq 2004 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fallujah: Iraq 2004 belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallujah: Iraq 2004 are: Shawn Carpenter and Leigh Neville. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallujah: Iraq 2004 as an expansion for Force on Force: Modern Wargaming Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Force on Force: Modern Wargaming Rules to use it. Check that your edition of Force on Force: Modern Wargaming Rules is compatible, as some expansions were revised between editions.