
- BGG rank
- BGG #2,522
- BGG rating
- 8.5
Avalon: The Riven Veil
- 2–4 players
- 90–120 min
- Complexity 3.6/5
- 2026

2017
Rules assistance for Farsight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Farsight is a board game released in 2017 for 2–4 players, 50–90 minutes per game, and ages 12 and up. It was designed by Jamie Jolly and its main mechanics are Dice Rolling, Area Majority / Influence, and Secret Unit Deployment.
Set in a grim future, Farsight immerses players in a world where powerful Private Military Corporations fight viciously over the Earth’s last remaining resources. Developed over 8 years, Farsight is an attempt to bring in-depth wargaming to the table in a way that is elegant, accessible, and easy to engage with. Each turn, players deploy units face-down to the battlefield, revealing them when they are spied upon, or enter combat. On a parallel 'Shadow Map,' hidden specialists are deployed to help spy on the enemy, sabotage their units and help shift the course of the game. As the corporations battle for control of the field, events ranging from weather to deadly plagues will encourage players to change their strategies as the game goes on. The first player to capture 8 of 12 areas, or the 3 areas closest to their opponent, claims victory.
Farsight supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Farsight is 50–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Farsight for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Farsight has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Farsight belongs to these categories: Wargame, Deduction, and Science Fiction. Its main mechanics are Dice Rolling, Area Majority / Influence, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Farsight are: Jamie Jolly. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Farsight as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.