Fealty
BGG rank
BGG #5,258
BGG rating
6.7

Fealty

2011

Rules assistance for Fealty

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15–30 min
  • 14+
  • Complexity 2.4/5

For 2 players

Rules assistant for Fealty

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fealty is a board game released in 2011 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by R. Eric Reuss and its main mechanics are Hand Management, Area Majority / Influence, and Simultaneous Action Selection.

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About the game

The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out. Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.

Questions and answers

Fealty supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.