
- BGG rank
- BGG #3,554
- BGG rating
- 6.9
Star Fleet Battles
- 2 players
- 180 min
- Complexity 4.2/5
- 1979

Rules assistance for Federation Commander: Reinforcements Attack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Federation Commander: Reinforcements Attack is an expansion for Federation Commander: Klingon Border released in 2012 for 2–24 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
Publisher Blurb: New ships for Federation Commander! 15 new ships (Fed fast destroyer, Klingon F6B, Romulan K7R, Kzinti destroyer, Gorn destroyer-battlecruiser, Tholian TK5, Hydran D7H, Andro SatBase, Lyran JagdPanther, WYN fast cruiser, ISC fast cruiser and escort cruiser, Vudar fast cruiser, Seltorian fast cruiser and new light cruiser. A proper battlestation, a new monster (Sun Snake), 2 cards for small ground bases, 40 one-inch and 140 half-inch counters , and 8 new scenarios.
Federation Commander: Reinforcements Attack supports 2–24 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Federation Commander: Reinforcements Attack is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Federation Commander: Reinforcements Attack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation Commander: Reinforcements Attack has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation Commander: Reinforcements Attack belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Federation Commander: Reinforcements Attack are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Federation Commander: Reinforcements Attack as an expansion for Federation Commander: Klingon Border. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation Commander: Klingon Border to use it. Check that your edition of Federation Commander: Klingon Border is compatible, as some expansions were revised between editions.