Federation Commander: Reinforcements Attack
BGG rating
7.3

Expansion for Federation Commander: Klingon Border

Federation Commander: Reinforcements Attack

2012

Rules assistance for Federation Commander: Reinforcements Attack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–24 players
  • 60 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Federation Commander: Reinforcements Attack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: Reinforcements Attack is an expansion for Federation Commander: Klingon Border released in 2012 for 2–24 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

Publisher Blurb: New ships for Federation Commander! 15 new ships (Fed fast destroyer, Klingon F6B, Romulan K7R, Kzinti destroyer, Gorn destroyer-battlecruiser, Tholian TK5, Hydran D7H, Andro SatBase, Lyran JagdPanther, WYN fast cruiser, ISC fast cruiser and escort cruiser, Vudar fast cruiser, Seltorian fast cruiser and new light cruiser. A proper battlestation, a new monster (Sun Snake), 2 cards for small ground bases, 40 one-inch and 140 half-inch counters , and 8 new scenarios.

Questions and answers

Federation Commander: Reinforcements Attack supports 2–24 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.