Federation Commander: War and Peace
BGG rating
8.3

Expansion for Federation Commander: Klingon Border

Federation Commander: War and Peace

2010

Rules assistance for Federation Commander: War and Peace

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 45 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Federation Commander: War and Peace

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation Commander: War and Peace is an expansion for Federation Commander: Klingon Border released in 2010 for 2–8 players, 45 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.

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About the game

From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values. This supplement introduces three new empires: The ISC who tried to keep the peace after the General War ended. The Andromedans, invaders from another galaxy using exotic technology. The Vudar a subject race of the Klingon Empire War and Peace is supported by Boosters 28 - 30.

Questions and answers

Federation Commander: War and Peace supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.