
- BGG rank
- BGG #10,804
- BGG rating
- 6.4
Feelinks
- 3–8 players
- 20–40 min
- Complexity 1.1/5
- 2015

2020
Rules assistance for Feelinks (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Feelinks (Second Edition) is a board game released in 2020 for 2–8 players, 20–45 minutes per game, and ages 8 and up. It was designed by Jean-Louis Roubira and Vincent Bidault and its main mechanics are Cooperative Game and Team-Based Game.
How would you feel if "You find out that you have the oppportunity not to age" ? Would you be excited? Scared? Mistrustful ? Most importantly, how would the others feel? Feelinks makes you share your emotions, flex your empathy and discover the people around you! With this second edition of the game, Feelinks can now be played from 2 players, with a gameplay that has been simplified in order to better serve the core of the game. Furthermore, Feelinks is now completely cooperative and gets new artworks featuring genderfree animals. Last but not least, this second edition comes with a new deck of Situations cards, "In Society". This category covers 6 sub-themes (Health, Parenthood, Living Together, Digital World, Ecology and Education) to be played with your family, your friends but also as a tool if you're woriking with children or teenagers. Feelinks is a game of emotions. When playing, you: 1) Pick a card and chose a situation to read. 2) Secretly choose the emotion that matches how you feel. 3) Starting with the active player, you guess which emotion has been chosen by another player, who will in turn do the same until all emotions have been revealed. The empathy track will tell how well you know your friends and family. It's more than a game: Feelinks is a journey towards a better understanding of yourself and others through funny, serious or suprising situations. "Feelings", the original title of the game, won the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk. In the game, our preconceptions are challenged. Feelinks contains 156 cards offering 468 situations from everyday life. For example: "You have telepathic powers" or "Your sister hacked a government computer". The players are invited to think about how they would feel in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to challenges of our preconceptions. Feelinks encourages you to express what you feel and to put yourself in somebody else's shoes.
Feelinks (Second Edition) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Feelinks (Second Edition) is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Feelinks (Second Edition) for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Feelinks (Second Edition) has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Feelinks (Second Edition) belongs to these categories: Party Game, Deduction, and Educational. Its main mechanics are Cooperative Game and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Feelinks (Second Edition) are: Jean-Louis Roubira and Vincent Bidault. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Feelinks (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.