
- BGG rating
- 6.3
Feudal Lord expansion kit
- 2–16 players
- 120 min
- 1989

1983
Rules assistance for Feudal Lord
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Feudal Lord is a board game released in 1983 for 1–16 players, 60 minutes per game, and ages 12 and up. It was designed by Yukihiro Kuroda and its main mechanics are Area Movement, Dice Rolling, and Simulation.
Feudal Lord is a Japanese-language game for up to 8 players. The Japanese title is "Sengoku Daimyo" which means Feudal Lord in the Sengoku period. “Feudal Lord” is a multi-player game that simulates the history of Japan in its age of civil wars in the latter half of the 16th century, from rivalry between lords to unification under one leader (shogun). The 1,300 diecut counters represent the historical factions(clans), combat units, fortresses, leaders, and ships that fought throughout this period. It even includes gold bullion counters. Beautiful full color maps and counters, 8 sets of charts, cards, 20 scenarios, comes with counters trays and 2 dice. In this game, each player becomes a famous feudal lord, and attempts to unify provinces, expand territory, and become the unifier of Japan. Clans conduct war with other players or neutral clans. Administration and diplomacy is important, along with military operations. In addition to the strategy, event card and the ability of leaders have a significant impact on game play. The game has two types of scenarios: historical and free set-up. Historical scenario is based on the actual territory and leaders. Free set-up scenarios will be started with any province and random selected leaders. Nominal purpose is the unification of Japan, but most scenarios will determine the winner by the total wealth of controlled provinces.
Feudal Lord supports 1–16 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Feudal Lord is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Feudal Lord for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Feudal Lord has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Feudal Lord belongs to these categories: Wargame, Medieval, and Renaissance. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Feudal Lord are: Yukihiro Kuroda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Feudal Lord as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.