
- BGG rank
- BGG #12,752
- BGG rating
- 6.6
Fake That!
- 4–8 players
- 20 min
- Complexity 1.3/5
- 2020

2010
Rules assistance for Fictionaire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fictionaire is a board game released in 2010 for 4–7 players, 10–20 minutes per game, and ages 10 and up. It was designed by Hervé Marly and its main mechanics are Betting and Bluffing.
[Fic•tion•aire: Person who tricks opponents into choosing the wrong word definition in the dictionary game.] You may know it as dictionary, fictionary, Balderdash... or even "Call my Bluff", the classic British TV game show; but it could just as easily be called "the making up lies to fool your friends" game! Fictionaire is a new quiz card game from Days of Wonder that gives a fresh twist to this classic genre. In Fictionaire, players make up a bogus definition or fake answer for a word or question asked by the game’s host, trying to trick him or her into believing that their answer is correct. To earn points, players either choose the right definition - or get someone to pick their answer. If a player bluffs someone into choosing the wrong answer, they earn a bonus point.
Fictionaire supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fictionaire is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fictionaire for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fictionaire has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fictionaire belongs to these categories: Word Game, Party Game, and Trivia. Its main mechanics are Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fictionaire are: Hervé Marly. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fictionaire as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.