
- BGG rank
- BGG #7,689
- BGG rating
- 7.6
Fief: France
- 3–6 players
- 120–180 min
- Complexity 3.9/5
- 2023

Rules assistance for Fief: England – Expansions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fief: England – Expansions is an expansion for Fief: England released in 2025 for 2–4 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Trading, Area Movement, and Dice Rolling.
Includes 6 expansions not available individually. Crusade to Jerusalem - Return of Richard the Lionheart Nobles crusade to secure valuable lands for Christendom and VPs for your Family. Robin Hood Robin and his Merry Men of expert archers support their allies while capturing and robbing opponents, giving their plunder to the needy. Fortunes of the Sea Set sail to reach far away harbors and becom rich raiding and plundering French ships. Journey to Rome Seen an audience with the Pope to petition for a Cardinal's title, an annulment, or the guardianship of a holy relic. Templars Protect pilgrims travelling to Jerusalem. Ivanhoe Wilfred of Ivanhoe challenges nobles to jousts in an attempt to regain his rightful titles.
Fief: England – Expansions supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fief: England – Expansions is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fief: England – Expansions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fief: England – Expansions belongs to these categories: Fighting, Economic, and Territory Building. Its main mechanics are Trading, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Fief: England – Expansions as an expansion for Fief: England. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fief: England to use it. Check that your edition of Fief: England is compatible, as some expansions were revised between editions.