
- BGG rank
- BGG #7,822
- BGG rating
- 6.8
Europa Universalis
- 1–6 players
- 3600 min
- Complexity 4.7/5
- 1993

1999
Rules assistance for La Grande Guerre 14-18
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
La Grande Guerre 14-18 is a board game released in 1999 for 2–6 players, 360–3600 minutes per game, and ages 14 and up. It was designed by Philippe Thibaut and Bruno de Scorraille and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.
La Grande Guerre 14-18 (The Great War 14-18) The English rule set was released in 2002. La Grande Guerre is a strategic simulation of World War 1. Two maps cover all of Europe. Off map boxes represent Asia / Africa. Game year is broken down into 9 turns. Production takes place on the interphase every 3 turns. Either side may move first on a given turn. Two different combat systems are included. The initial combat system simulates the 1914 battles w/o trenches. Losses are lower and retreats are likely. In 1915 a new combat system is used. This new system is detailed, but does a good job showing the complexities of trench warfare (retreats are scarce and losses are real high). The game includes a limited fog of war. You may not look at opposing stacks, and units may be off board. The game is very complete in its depiction of WWI. (Similar to how World in Flames recreates WWII). Additional aspects of the game include: Fortresses Limits on coordination between different armies Diplomacy General Counters. Technology Naval War National Will - Leads to uprisings, mutinies, strikes even the dreaded revolution (likely to be Russia, but not necessarily them or a communist revolution). Note NW is lost on losing units and battles, so these effects are not random. Air / Armor Contents: 2 large map sheets (Europe, Middle East and World off-map boxes) - each map: 95 x 67.5cm (37.4 x 26.5 inch) 2 dices Loss charts (to be photocopied) 7 Armies Boxes charts (front/back) - 3 blue (Allies) & 4 brown (Centrals) Russie-Serbie-Roumanie (Russia-Serbia-Rumania) France-Angleterre (France-England) Italie-Etats Unis / Turquie-Etats Unis (Italy-United States / Turkey-United States) Autriche-Turquie / Autriche-Serbie-Grèce-Roumanie-Bulgarie Allemagne Ouest-Italie Allemagne Est Allemagne 1918 4 Rules & scenario booklets: Basic (for all 1914) Trench (for 1915+) Advanced (for Grand Campaign scenario: politics, diplomacy, technologies, air, production, naval) Scenarios (campaign scenario 1914-18, 6 scenarios for 1914, 6 scenarios for 1916-18) 8 Game Aid booklets: Entry into war (1914) Diplomacy Events & US entry chart Combat & movement (x2) Germany Austria-Hungary & Turkey France & England Russia, United States & Italy 7 Counter sheets (1811 counters) : 1 France, Bulgaria, Montenegro, Holland, Russia, Belgium, United States 2 Switzerland, Germany, Serbia, Rumania, Russia 3 Russia, United States, France, Germany 4 Austria-Hungary, Turkey, England 5 England, Italy, Turkey, United States, miscellaneous 6 Diplomatic (various) 7 Persia, Japan, technology sets, event chits
La Grande Guerre 14-18 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for La Grande Guerre 14-18 is 360–3600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La Grande Guerre 14-18 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La Grande Guerre 14-18 has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
La Grande Guerre 14-18 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La Grande Guerre 14-18 are: Philippe Thibaut and Bruno de Scorraille. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La Grande Guerre 14-18 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.