Fifth Frontier War
BGG rank
BGG #10,462
BGG rating
6.8

Fifth Frontier War

1981

Rules assistance for Fifth Frontier War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 240–360 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for Fifth Frontier War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fifth Frontier War is a board game released in 1981 for 2–4 players, 240–360 minutes per game, and ages 12 and up. It was designed by Frank Chadwick, Marc W. Miller, and John Astell and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720 Counters; Four 8.5" x 11" Chart Sheets; Two Dice Box

Publishers

  • Hobby Japan
  • Game Designers' Workshop (GDW Games)
  • IED Co., Ltd. (International Editorial Design)

Questions and answers

Fifth Frontier War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.