
- BGG rank
- BGG #4,786
- BGG rating
- 8.5
Five Parsecs From Home: Solo Adventure Wargaming
- 1–2 players
- 90 min
- Complexity 2.9/5
- 2021

Rules assistance for Fighting Vehicles I: Synod Military Forces in the Sol Sector
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fighting Vehicles I: Synod Military Forces in the Sol Sector is an expansion for Dirtside II released in 2012 for 2–6 players and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe. The military, at least on a local level, need unity of command. For that reason the Synod delegates a representative from that sector to coordinate military efforts within that sector. Military units are often drawn from local planets and given more advanced training if necessary. Since most of the species within the Synod of Worlds are pacifistic the burden of fighting often falls on the Consensus of Artificial Systems or just the Consensus. The Consensus are advanced artificial lifeforms that grew out of Synod artificial intelligences. Their worlds are massive factories and research laboratories. They have taken up the mantle of military protectors and provided the backbone for almost all of the Synod Military formations. Artificial Intelligences specifically designed for military thought lead armies of non-sentient drones and vehicles. This is done to protect the people of the Synod from the horrors of warfare and contagion of the Fallen races. Races within the Synod, known as the Chosen, often provide specialist units or leaders to supplement the powerful but inetectually limited drone forces. The following pdf will provide unit descriptions and Dirtsid II / Stargrunt II game statistics for a typical Synod Mechanized Infantry Military Formation as well as for two additional supporting VTOLs, the Harpy Attack VTOL and Vampire Transport VTOL.. It also provides the Full Thrust stats for the Synod standard Combat Transport and Assault Lander. —description from the publisher
Fighting Vehicles I: Synod Military Forces in the Sol Sector supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Fighting Vehicles I: Synod Military Forces in the Sol Sector for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fighting Vehicles I: Synod Military Forces in the Sol Sector belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fighting Vehicles I: Synod Military Forces in the Sol Sector are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fighting Vehicles I: Synod Military Forces in the Sol Sector as an expansion for Dirtside II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dirtside II to use it. Check that your edition of Dirtside II is compatible, as some expansions were revised between editions.