Fighting Vehicles Supplamental: Merchant Vessels

Expansion for Dirtside II

Fighting Vehicles Supplamental: Merchant Vessels

2012

Rules assistance for Fighting Vehicles Supplamental: Merchant Vessels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for Fighting Vehicles Supplamental: Merchant Vessels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fighting Vehicles Supplamental: Merchant Vessels is an expansion for Dirtside II released in 2012 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

The Supplamental [sic] Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enormous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine. Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauders, Pirates, Interstellar Conquistadores, Mercenaries and Corporate Military Forces all fight for planets and resources within the galaxies controlled by the Synod. New races, new ships, new ground forces and new rules will all be placed in the context of these supplemental PDFs. Synod Merchant Fleet In this supplement we get some SSDs for those merchant ships that form the lifeblood of any stellar nation. Most of the ships here are Synod in origin but can be converted easily enough by replacing beam batteries with railguns or more PDS. Everything from Huge Bulk Freighters to small fast corporate couriers are presented here. —description from the publisher

Questions and answers

Fighting Vehicles Supplamental: Merchant Vessels supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.