
- BGG rank
- BGG #4,786
- BGG rating
- 8.5
Five Parsecs From Home: Solo Adventure Wargaming
- 1–2 players
- 90 min
- Complexity 2.9/5
- 2021

Rules assistance for Fighting Vehicles VI: Aven Military Forces in the Sol Sector
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fighting Vehicles VI: Aven Military Forces in the Sol Sector is an expansion for Dirtside II released in 2012 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece of terrain in question and then attack the enemy force from range and try to draw them into chasing the Aven force. If the enemy decides to chase the Aven will pull the enemy force into a series of repeated ambushes by fast moving vehicles while MMF attack from the sky and rear. The enemy force is harrassed until it disperses out of frustration in its inability to bring the Aven to a stand-up fight. This will provide unit descriptions and game statistics for a typical Aven War Flock and their tactics. This PDF is required to play through the Ghost War Campaign.
Fighting Vehicles VI: Aven Military Forces in the Sol Sector supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fighting Vehicles VI: Aven Military Forces in the Sol Sector is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fighting Vehicles VI: Aven Military Forces in the Sol Sector for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fighting Vehicles VI: Aven Military Forces in the Sol Sector belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fighting Vehicles VI: Aven Military Forces in the Sol Sector are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fighting Vehicles VI: Aven Military Forces in the Sol Sector as an expansion for Dirtside II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dirtside II to use it. Check that your edition of Dirtside II is compatible, as some expansions were revised between editions.