
Fighting Wings: Data Card Set #10 – Morane-Saulnier M.S. 406 & 410
- 2–8 players
- 2022

2020
Rules assistance for Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) is a board game released in 2020 for 2–8 players, 60–240 minutes per game, and ages 14 and up. It was designed by J. D. Webster and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Fighting Wings is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections having major changes include Defensive gunfire modeling, heavy anti-aircraft gunfire modeling, air-to-air rocketry modeling. In the flight and combat model, new rules additions take into account the effects of high aircraft speeds on induced drag when turning, excess firepower points, lift-vector aiming effects and much more. The night combat rules and night fighting rules have been greatly expanded to better model the cat-and-mouse aspect of the night war. All in all, you will want to catch up to the state of the art with this rulebook. Note that the aircraft data cards from all of the previous games and FW supplements are still usable, as are the scenarios from the previous games, although, with regards to the scenarios, you will have to interpret from the scenario description the flight attitude that the planes are likely starting with. In the future, updated scenario books will be available to bring the Over the Reich, Achtung! Spitfire!, and Whistling Death games all up to third edition standards. This Rulebook also includes the updated Third Edition Play Aids Booklet. This 32 page booklet contains all of the game tables, play aid guides, etc. to model air combat, aircraft flight, air-to-ground combat and air-naval combat. These tables are for use with the THIRD edition Fighting Wings game rules. You must also PURCHASE or own the third edition rules to understand and use these tables. Many sections are not backwards compatible with earlier edition game rules. —description from the publisher The Latest Fighting Wings chapter just took off on Kickstarter and funded in 2 hours, hit first Stretch Goal in 3. "Tiger Wings" covers aerial combat in Asia and the Pacific early in the war. https://www.atomagazine.com/Details.cfm?ProdID=198
Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) are: J. D. Webster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.