Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition)
BGG rank
BGG #17,296
BGG rating
8.9

Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition)

2020

Rules assistance for Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–240 min
  • 14+
  • Complexity 4.3/5

For 2 players

Rules assistant for Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) is a board game released in 2020 for 2–8 players, 60–240 minutes per game, and ages 14 and up. It was designed by J. D. Webster and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

Fighting Wings is the latest version of COA’s well-received Fighting Wings (FW) WW-II air combat series game rules, as released in Wings of the Motherland. This edition incorporates 15 years of minor improvements from second edition rules play, all the second edition errata and also introduces some major revisions to certain aspects of play for increased modeling accuracy and ease of play. Sections having major changes include Defensive gunfire modeling, heavy anti-aircraft gunfire modeling, air-to-air rocketry modeling. In the flight and combat model, new rules additions take into account the effects of high aircraft speeds on induced drag when turning, excess firepower points, lift-vector aiming effects and much more. The night combat rules and night fighting rules have been greatly expanded to better model the cat-and-mouse aspect of the night war. All in all, you will want to catch up to the state of the art with this rulebook. Note that the aircraft data cards from all of the previous games and FW supplements are still usable, as are the scenarios from the previous games, although, with regards to the scenarios, you will have to interpret from the scenario description the flight attitude that the planes are likely starting with. In the future, updated scenario books will be available to bring the Over the Reich, Achtung! Spitfire!, and Whistling Death games all up to third edition standards. This Rulebook also includes the updated Third Edition Play Aids Booklet. This 32 page booklet contains all of the game tables, play aid guides, etc. to model air combat, aircraft flight, air-to-ground combat and air-naval combat. These tables are for use with the THIRD edition Fighting Wings game rules. You must also PURCHASE or own the third edition rules to understand and use these tables. Many sections are not backwards compatible with earlier edition game rules. —description from the publisher The Latest Fighting Wings chapter just took off on Kickstarter and funded in 2 hours, hit first Stretch Goal in 3. "Tiger Wings" covers aerial combat in Asia and the Pacific early in the war. https://www.atomagazine.com/Details.cfm?ProdID=198

Questions and answers

Fighting Wings: Tactical Air Warfare in WWII (1936-1945) (Third Edition) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.