
- BGG rank
- BGG #23,048
- BGG rating
- 6.1
Monty Python and the Holy Grail: The Game
- 2–5 players
- 40–60 min
- Complexity 1.3/5
- 2025

Rules assistance for Fire Tower: Rising Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fire Tower: Rising Flames is an expansion for Fire Tower released in 2021 for 1–5 players, 15–30 minutes per game, and ages 14 and up. It was designed by Gwen Ruelle and Samuel Bryant and its main mechanics are Hand Management, Grid Movement, and Pattern Building.
The world of Fire Tower is expanding. In the Rising Flames Expansion, rapid crown fires, heavy winds, and tumultuous weather threatens the forest. Defend your tower with a powerful new deck and a flock of legendary firehawks! Beware the growing influence of the Shadow of the Wood, as destroyed towers now have a host of new abilities with which to claim a surprise victory. The Rising Flames Expansion adds a solo mode along with new variants of play and a flock of custom meeples. —description from the publisher
Fire Tower: Rising Flames supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fire Tower: Rising Flames is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fire Tower: Rising Flames for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fire Tower: Rising Flames has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fire Tower: Rising Flames belongs to these categories: Abstract Strategy and Expansion for Base-game. Its main mechanics are Hand Management, Grid Movement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fire Tower: Rising Flames are: Gwen Ruelle and Samuel Bryant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fire Tower: Rising Flames as an expansion for Fire Tower. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fire Tower to use it. Check that your edition of Fire Tower is compatible, as some expansions were revised between editions.