Fireteam Zero: Africa Cycle
BGG rating
7.9

Expansion for Fireteam Zero

Fireteam Zero: Africa Cycle

2014

Rules assistance for Fireteam Zero: Africa Cycle

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90 min
  • 14+

Rules assistant for Fireteam Zero: Africa Cycle

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fireteam Zero: Africa Cycle is an expansion for Fireteam Zero released in 2014 for 1–4 players, 90 minutes per game, and ages 14 and up. It was designed by Christian Leonhard and Mike Langlois and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Fireteam Zero: The Africa Cycle, the second expansion for Fireteam Zero, lets you go head-to-head with Thornspawn, an entire new monster family comprised of eight Scavengers, four Wooden Men, and Prime, who is a 60mm tall boss figure! This expansion lets you add gear to your hero as you progress, with the gear also being usable in the base game and other expansions. Fireteam Zero: The Africa Cycle includes four double-sided map tiles with new terrain as well as new locations and adventures, including an entire new three-mission operation as well as three new standalone missions: Operation: Sticks and Bones Sowing Seeds Fertile Ground Reaping Between the Bones of the Earth Lost and Found Clockwork

Questions and answers

Fireteam Zero: Africa Cycle supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.