
- BGG rank
- BGG #2,177
- BGG rating
- 6.5
The Red Dragon Inn
- 2–4 players
- 45 min
- Complexity 1.7/5
- 2007

2008
Rules assistance for Fishing for Terrorists Version 2.0
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fishing for Terrorists Version 2.0 is a board game released in 2008 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Cliff Bohm, Geoff Bottone, and Colleen Skadl and its main mechanics are Hand Management, Take That, and Trick-taking.
In this twisted take on Go Fish, you fight against terrorism as the heroic head of a government agency. You must utilize cunning, connections, wire taps and covert ops to hunt down and capture the likes of the Cultists of Invincible Anarchy, the Gun Toting Maniacs and the Militant Satanic Gamers. Don't worry though, you're not alone. Your “friends” are heads of their own agencies, and they're also trying to capture terrorists. Of course, whoever captures the most terrorists will get a Presidential commendation, a significant budget increase and win the game! Fishing for Terrorists Version 2.0 has all new color art and more strategic game play.
Fishing for Terrorists Version 2.0 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fishing for Terrorists Version 2.0 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fishing for Terrorists Version 2.0 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fishing for Terrorists Version 2.0 has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fishing for Terrorists Version 2.0 belongs to these categories: Card Game, Humor, and Political. Its main mechanics are Hand Management, Take That, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fishing for Terrorists Version 2.0 are: Cliff Bohm, Geoff Bottone, and Colleen Skadl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fishing for Terrorists Version 2.0 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.