
- BGG rank
- BGG #15,962
- BGG rating
- 7.0
A Bridge Too Far: Operation Market Garden
- 2–5 players
- 90 min
- Complexity 2.1/5
- 2010

2012
Rules assistance for Flames of War: Open Fire!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: Open Fire! is a board game released in 2012 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and its main mechanics are Area Movement and Dice Rolling.
Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around 1:100) miniatures, allowing miniatures from other manufacturers to be used. The game aspires to provide a good balance between playability and simulation and has a typical game running under 2 hours. New starter for Flames of War 3th edition of rules; with A 52 Page Full Colour Quick Start Guide, A 296 Page Full Colour Complete Rulebook, More Than 118 Finely Detailed PLASTIC Miniatures, V1 Flying Bomb Terrain Feature, Cardboard Terrain, Tokens, Objective Markers, Army Lists and 20 Dice. This Starter was designed for new players in mind, to learn the basic of the game; but every model fits the existing FOW range.
Flames of War: Open Fire! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Open Fire! is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Open Fire! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Open Fire! has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flames of War: Open Fire! belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Open Fire! are: Phil Yates. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Open Fire! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.