
- BGG rank
- BGG #2,104
- BGG rating
- 6.9
Yomi
- 2 players
- 30 min
- Complexity 2.4/5
- 2011

2010
Rules assistance for Flash Duel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flash Duel is a board game released in 2010 for 2 players and 5 minutes per game. It was designed by David Sirlin and its main mechanics are Variable Player Powers and Hand Management.
Flash Duel is a simple, fast card game that simulates a duel between two Fantasy Strike characters. There are 10 characters to choose from (all included), each with three different special abilities. Landing just one hit wins a round, and a game is best three out of five rounds. Games take only a few minutes to play. The duel takes place along an 18-space linear track. Players draw from a common deck of 25 of numbered cards (five copies of each number 1 through 5), and use these cards to move, attack, dashing strike, block, and push. Each character's special ability cards add a new dimension to the base gameplay, and create 45 different character matchups. Flash Duel was designed and balanced by David Sirlin, the multiplayer balancer of Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Puzzle Strike. The core gameplay was inspired by Reiner Knizia's game En Garde. This game has received a follow-up in Flash Duel: Second Edition, which adds 10 new characters, slight balance changes to the original characters, support for up to 5 players, and new gameplay modes
Flash Duel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flash Duel is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Flash Duel has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flash Duel belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flash Duel are: David Sirlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flash Duel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.