
- BGG rating
- 7.3
Flea Market: Three for the Road
- 3–5 players
- 30 min
- 2015

2015
Rules assistance for Flea Market
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Flea Market is a board game released in 2015 for 3–5 players, 20–40 minutes per game, and ages 8 and up. It was designed by Leo Colovini and its main mechanics are Auction / Bidding and Dice Rolling.
It's Market Day, so head down to the flea market to see what hidden treasures you can find. As a buyer's agent, you are trying to find popular items, buy them cheap, and sell them for a profit! If you are the first player to earn $45 in Flea Market, you win! Game Summary Players start with some money and 2d6. The goods tokens are numbered 3-18 and placed on the board. Each turn, the current player rolls 3d6 and that item goes up for auction. If it's another player's item, that player becomes the Auctioneer. Bidders (non-Auctioneers) all roll 2d6 secretly, and are allowed one reroll. Then reveal your dice: from high to low, players get the option to buy the item for the sum of their dice, paying the Auctioneer. If the token belonged to a player, that player also gets a bonus $3-7 (depending on how far in the game you are). If no one buys it, the current player gets it for free (if it's another player's item, they keep it)! The game ends as soon as someone gets $45 = winner!
Flea Market supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flea Market is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flea Market for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flea Market has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flea Market belongs to these categories: Economic and Dice. Its main mechanics are Auction / Bidding and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flea Market are: Leo Colovini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flea Market as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.